PIDBall Interactive Example
Made with love :)
Best experienced on desktop but also runs in mobile, if it runs bad on the browser it's recommended to download the platform especific executable file for your system.
This system is simulated as close as posible to the real thing.
The simulation is physics based and the measured variable is retrieved by simulating a real infrared distance meter with the possibility to introduce error at your own will.
You can modify the PID gains, set-point and anti-windup.
There's also the capability to change system variables like friction, gravity and servo speed.
Built on Godot engine.
Source code: https://github.com/mZynths/PIDBall-Example
Status | Prototype |
Category | Other |
Platforms | HTML5 |
Author | Salvador Arana |
Genre | Simulation |
Tags | Godot, Math, Physics |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Links | Source code |
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